Here is another update on the weekly transactions,
Still NIL.
There has been some big fluctuations in the value of my portfolio. At one point, my paper loss was reduced to within 120K and then it enlarged again quickly.
Watching my portfolio up and down does stir my emotions. After all, that is still my money and it is a big amount, especially when I still struggle on small expenses, like VR games.
Looking at the gun up-close and from any angle I wanted and really seeing and feeling the size of it only reminded me of the limited times where I held a real rifle in my hand
Reloading was so fun and realistic. I spent all my time in the shooting range, reloading and shooting different guns, in my first play till the battery run out. To reload in VR, I had to pull the mag out, grab a new one, inject it into the gun and pull the charging handle (depending on whether there was a round in the chamber already), all through physical hand movements, instead of simply pressing “R” on the keyboard.
I was reloading a M1 Grand, looking at the clip ejecting from the chamber with the satisfying sound, grabbing another clip, pushing it into the chamber and start shooting again. I was so excited then and I could only imagine how much more excited I would have been If I got my hands on this in university. I would be absolutely crazy about it.
Aiming was totally different as well. I had to physically lift my arm and line up the sights through the scope or iron sight, instead of clicking the right button on my mouse. It all felt so cool and realistic!
Last but not least, turning around by physically turning around my head and body in the real world was so satisfying too. And it meant exercise!
I hope these examples give you some idea of the difference between shooting in VR and shooting in traditional gaming.
After the initial excitements, it became clear to me really quickly that my killing productivity dropped drastically.
There was no more pin point accuracy, like in COD. With shaking arm, came shaking aim. Single fire mode still worked best for long distance, but no more one shot one kill
Reloading took a long time and I got it wrong very very frequently. Reloading in VR involved a few steps and I could get any of them wrong. So many times, I pulled a new mag just to realize the old one was still there. Or I was supposed to pull the charge handle, but instead dropped the gun…
Turning was still not natural to me. As a result, my situation awareness dropped drastically too.
The clarify problem and mild motion sickness did not help either
I encountered none of the worries which I had anticipated.
When I ordered, I worried about whether my glasses would fit and whether my glasses would scratch the headset lenses.
To my surprise, they were no problem at all.
My glasses could just fit into the headset and with the glass spacer provided in the package, my glasses were quite some distance away from the lenses.
So I just started using it, instead of waiting for the rubber spacer which I had originally planed.
But anyway, I guess we would stop caring soon enough after the first time…haha
Being able to see the VR world as I moved and interact with objects by physically moving my hands, as opposed to click some buttons on keyboard felt superb!
And I was really surprised how well the tracking was, evening the movement.
When I walked in the real world, I moved in the VR world.
Man! At that point, I really wanted a big house.
But mostly, I needed to use the controller to move around. Otherwise, I would keeping hitting the walls…
Also, bear in the mind that this was just the “starters”, like some “first contract” to introduce me to how things would work in VR.
I have not gone into the serious gaming yet. That would be another separate post.
I would very often dirty my classes just by putting on the headset, because the glasses got squeezed and touched my eyebrow etc.
Sweeting would make that so much worse.
So after some play time, even in air-conditioned rooms, I usually had blurry pictures, sometimes to a point that I could not tell a person from a pillar. And I would be emptying a whole mag on a pillar while the enemy came up on me from behind.
I guess I would probably need to get some prescription inserts if I really want to make this work.
The another problem is motion sickness.
After playing games or even watching some videos, I just do not feel comfortable, especially in the stomach.
But I have not given up yet. I guess it would take some getting used to.
I had a very embarrassing Steerco this week, with a lot of learnings.
1.What happened?
I used a different source of data for an analysis, rather than the invoice data which was supposed to be the source data for everything.
That resulted in a baseline 6 time higher.
The client captured that in the SteerCo, and no proper explanation came through and it turned into a very embarrassing moment.
The cost was high.
If I had just used the invoice data, I would have saved time in doing the analysis, saved the embarrassment as well as the time I had to put in after the SteerCo to make amends.
The time alone I could have saved would be easily one day of work.
Let along the impact of this embarrassing moment on our credibility and other aspects on the higher lever, such as the possibility of the next phase commitment, as well as the time leadership had to put in to manage damage.
I was so vested in the task that I wanted to get every possible thing that can make it better, so that people would keep seeing the good work I had been doing.
So instead of the using the invoice data as baseline, as every one else was using and as I was using for any other task, I picked another source, which required much more work but did not really have any strong rationale to be a better source than the invoice data, apart from that it would make the analysis look prettier.
And I did not catch the hidden duplication in the data and thus the baseline was 6 times higher.
And then I was hit by the embarrassing moment and had to deal with the consequence.
This is a perfect example why maintaining professionalism all the time is so critical, especially in time-critical tasks.